Warning- The following is a recorded playthrough, and as it progresses, includes some spoilers for Lone Survivor.
In a long overdue continuation of the ‘100-Minute Long-Play’ video series that covers over a broad range of horror games, we tackle the 2D psychological survival-horror game, Lone Survivor. As always, feedback is appreciated and we’re curious if you prefer these to stay non-commentated, believe commentary would help the series more, and if these type of videos interest you.
GAME: Lone Survivor (PC)
SYNOPSIS: The masked protagonist must escape from a city ravaged by disease, by any means. Starving and exhausted, he has begun to question how much of what he sees is even real. A new kind of adventure where the choice of how to survive is up to you. Sneak through without firing a single shot, or kill everything in your path. Eat and sleep well, or resort to drugs to keep going. Search for survivors, or try to escape the city alone. Look after your mental health, or descend into madness…
OUR SCORE: 8.5/10
METACRITIC SCORE: 81/100
Video Notes: Lone Survivor isn’t a very long game, but a game that definitely deserves peoples attention due to how well crafted it is, as well as the fact the guy who made it is a pretty swell guy. On the game itself, part of the interesting things about it is that elements of the game change based on how you play it. A lot of these mostly change your character, ending, and what you end up seeing or not, but the game allows for several play styles with some varied results. As such, there was some stuff you could see much earlier than I did in the video, and some stuff I didn’t end up seeing at all during this play session I had seen last time I played. While I was heading for the ‘bad’ ending during this recording session, I think how the video progressed and came out was pretty well laid-out showing off quite a few elements of the game, though I regret forgetting exactly what to do at the basement towards the end since I could of been done with it long before if I had. The death at the end was half-intentional, half not.