Review: Resident Evil – Code Veronica

Like Resident Evil 2, Resident Evil CODE: Veronica X has seen its fair share of ports; the game originated on the Dreamcast system and was released as “Resident Evil CODE: Veronica”. The game was later released on to the PS2 system with the “X” added to the title as new scenes were added into the game. Resident Evil CODE: Veronica X has also seen a port onto the Nintendo Gamecube. The game itself analyzes the events after Resident Evil 2 and Resident Evil 3: Nemesis, and we see the next stage of the anti-Umbrella movement as Claire and Chris Redfield desperately try to reunite with one another. Resident Evil CODE: Veronica X was quite impressive during its time and is still held in high regard by a good portion of the Resident Evil community.

GFX

Resident Evil CODE: Veronica X can be closely related to Resident Evil 3: Nemesis when it comes to overall graphics. The game does not fully utilize the capabilities of the PS2 as it is basically just a port from the Sega Dreamcast. The game does have stellar FMV’s for its time as can be noted in the scene where Albert Wesker demands the T-Veronica Virus sample from Alexia Ashford as she descends the stairs of the Spencer Mansion replica. The environments of the game are not as impressive as some of its predecessors, but still provide the typical Resident Evil “feel”. The character movements are a bit stiff and rigid making the movements appear awkward.

SOUND

The voice acting for Resident Evil CODE: Veronica X is very impressive, and a few familiar voices like Richard Waugh and Alyson Court make a return. Peter Oldring gives the perfect zest and psychotic nature to the mentally disturbed Alfred Ashford. The score for Resident Evil CODE: Veronica X is almost perfect. The music always matches whatever event is happening in the game; the music can easily make one’s adrenaline begin to pump ferociously and draw in attention. The game has a good number of differing sound affects depending upon the location.

STORY

Resident Evil CODE: Veronica X, like Resident Evil Zero, is a bit too “science fictiony”, but still holds the general Resident Evil theme. The game greatly expands on a branch of the Umbrella Corporation not seen until Resident Evil CODE: Veronica X, and gives great insight to the Ashford influence into the mighty company. We also see the Redfield siblings unite and face off against various members of the Ashford family bringing them one step closer to destroying Umbrella. Yet another virus is introduced into the series: the T-Veronica Virus named for the matriarch of the Ashford family, Veronica Ashford, and developed by Alexia Ashford.

CONCLUSION

Resident Evil CODE: Veronica X is definitely one of the needed additions to any Resident Evil gamer’s collection as it has such an excellent plot and reveals so many interesting facts behind the Umbrella Corporation. The game is nothing compared to the graphics of the Remake and Resident Evil Zero, but again, easily makes up for that in its plot. It can easily be considered the most adventurous and action-filled of the series. Resident Evil CODE: Veronica X also illustrates for the audience the degree of hatred that Albert Wesker has for Chris Redfield due to foiling his plans.

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