Information on The Walking Dead: Survival Instinct has been very scarce and this has led to many people condemning it even while it is still in production. To rectify this problem, Terminal Reality’s Glenn Gamble has recently done an interview with VG24/7 to explain how this game is actually played.
“If you’ve ever watched those Discovery Channel shows about survival, you’ll know that survival is not this straight line”, he explained. “You have to be opportunistic, so one of the things we do in our game is – you can pick up survivors and you can have them scavenge for you when you’re on your main missions. But what we did was made all the resources you collect – be it the weapons you carry, the food – everything you get is shared across all of the survivors. So if you get a nice fancy new shotgun, you can choose to equip it yourself or give it to one of your survivors, to aid him when he goes off on his own mission to collect – hopefully – more supplies for the group. If you do that he has a higher chance of coming back alive. But unfortunately because this is The Walking Dead, he may never come back and you lose that nice new shotgun that you just found.”
The rest of the interview also reveals how some survivors might require the player to do a mission for them before they are willing to join and how the limited size of your party will force you to undergo some moral choices. Overall, this is the first good news I’ve heard about this game since it was first announced and I actually like the idea of having some management to do in this game.
The Walking Dead: Survival Instinct is scheduled for release on March 19 2013 in North America for all current consoles and Windows. Europe and Australia will follow shortly on the 22nd of March.
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