Silent Hill 2 Remake: Bloober Promises to “Faithfully Stick” To The Story

It’s been a remarkably quiet few months since the reveal of Bloober Team’s remake of the seminal classic Silent Hill 2, coming at some point in the future for PlayStation 5 and PC. We’ve been eager to learn more, anything more, regarding this revamp, but mum’s been the word beyond just the trailer and a handful of other details. Bloober Team has recently begun doing rounds of interviews with various gaming press outlets (including us, but our interview isn’t ready for publication yet), and while details are still pretty scant, there are a few tidbits that’ll hopefully sooth some of the die-hard fan fears around Silent Hill 2 Remake.

In an interview with DreadXP, Bloober’s chief marketing officer Anna Jasińska talked about their dedication to faithfully bringing Silent Hill 2 to a new generation, and how they want to update it without changing what made it special to begin with:

“The pressure is high since we’re dealing with one of the best psychological horror games ever made. We want to stick close to the original, and we will put it in the spotlight for years to come. We are focusing on bringing the distinct, visceral atmosphere back in the modernized Silent Hill 2. Longtime fans shouldn’t worry about us “missing the point” while we’re livening up the title. We faithfully stick to the traditional story canon while remaking the gameplay and updating the graphics from the ground up. These are the reasons why Konami entrusted us with the remake in the first place. A big visible change is the adoption of an over-the-shoulder camera, which altered the perspective of a few iconic set pieces, but also meant an overhaul to the combat system. The latest technological achievements do wonders when it comes to making the visuals pop. As you see, we are not straying away from the original concept of making this cult classic; we just have some ideas on how to make the peculiar scare factors more appealing to the contemporary audience.”

This all sounds pretty good to me, especially that “shouldn’t worry about us ‘missing the point'” part. The most important element of Silent Hill 2 is its story, and as long as that remains intact, I don’t think the rest matters quite as much. It isn’t a secret that Silent Hill 2‘s gameplay and combat haven’t exactly aged well, even for the time the clunky combat and drunken sailor camera were difficult to really love in comparison to its competition. I love the original game and so do legions of other fans, but for a pretty big chunk of modern audiences, it’s simply just not appealing to play. We’ve seen a few frames of the revamped combat system thanks to the original reveal footage, and it appears to have implemented a dodge mechanic, which isn’t unwelcome. Of course, that footage is obviously from very early on in development, and we’ll just have to wait and see where it ends up landing when the game is finished.

We still don’t have a release date for Silent Hill 2 Remake, but we’ll be right here with more information for you as soon as it’s revealed, along with our own interview with Bloober very soon!

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