Upon the revelation of Slant Six’s Resident Evil: Operation Raccoon City, fans were worried that they would be met with a purely multiplayer- focused title in their beloved franchise. Not just that, but this strong online focus lead many to believe that the actual single-player campaign will serve as nothing more than a tutorial of sorts to the multiplayer, with some cut-scenes thrown into the mix and, of course, the scenarios in which you can execute classic Resident Evil characters. Thankfully, according to the game’s producer Masachika Kawata, that’s not going to be the case at all.
UK publication Play Magazine featured a preview for the upcoming title, they also had a chance to speak with Kawata. And, despite what we’ve been seeing thus far which all indicates a strong multiplayer focus, it seems that Operation Raccoon City will in fact boast a story-driven campaign like its predecessors. The following excerpt from Play’s interview with Kawata confirms this very notion:
Do the characters have their own personalities?
They do. We’re not focusing on campaign right now but rest assured that things you expect from Resident Evil– the awesome cut-scenes, the story, the Capcom characters– will definitely be there in full force. There are a lot of interesting touches you’ll find out, like why are these characters doing these dark deeds, why are they so bent on ensuring all the evidence against Raccoon is gone– all that stuff will be made clear. And individual characters– like why does Bertha carry stuff like scalpels and things like that, all that will be made clear.
[Source]