Resident Evil: Operation Raccoon City ‘Capcom Captivate 2011’ Summary & New Details

Capcom’s Captivate 2011 event held some interesting news for the upcoming Biohazard spin-off, Resident Evil: Operation Raccoon City. We have taken the time to summarize the new bits below:

-Game can be played alone, but your team mates will be AI controlled if not controlled by another human.
-Game takes place before and during the events of RE2 & RE3. It starts immediately after the events of RE1’s mansion explosion and follows the perspective of the bad guys at Umbrella.
-For default weapons (you can advance them with experience points), Vector holds a handgun and knife, Bertha has a mini-SMG and a machete, Beltway has a shotgun and mines (he can place three down and detonate them manually), and Spectre only has a machine gun but has many doohickeys to play with.
-Vector can ‘mimic’ other people to take on their shape and form. To disguise himself as another person.
-Bertha can inject things into her team mates and herself for limited boosts to abilities or functions (including running faster or enhanced aiming and reloading performance). The screen brightens up during these effects.
-Spectre can use different types of vision-modes using his special goggles, including night and thermal vision and can access a more detailed map.
-Special attention has been made to cutting off limbs; cut off an arm or leg and it will wobble a bit on the ground before it ceases to move and twitch.
-The loading screen is a twitching zombie arm in a pool of blood momentarily twitching with flies buzzing around it and some eating and crawling over wounded flesh.
-Melee combat is used by a single button, but more combos are created by pressing it rhythmically.
-There are finishing moves you can use like found in RE4 & RE5.
-This will be the first time you’ll see the bio-organic weapons doing what they were designed to do; Warfare and brutal killing.
-One of the multiplayer modes is known as ‘Team Attack’, which sets a co-op team of the four Umbrella agents from the main game against another 4-player team of the US Military (though with the same abilities as the Umbrella agents). Players don’t fight each other though, instead they compete to kill the most monsters. Headshots are worth more points, and the bigger toughie baddies (like Hunters) are worth more. However, other players can shoot you and make you ‘bleed out’, which in turn will attract monsters to come and swarm you at the scent.
-After a death in Team Attack, you respawn and can choose to come back as any character. Multiple of the same character can be on the playing field at once.
-There were four maps in Team Attack, but only one was available on show.
-When you respawn, you first select your character, and then your weapon (apparently there were dozens of weapons split into four classes, Assault Rifle, Submachine Gun, Machinegun and Shotgun), and then your ability (for Vector for example, you could select infared, the ability to become invisible, or the ability to mimic someone else).
-In the Team Attack map, you could blow up the gas station.
-In the map on show, special monsters like Hunters appeared, and even the Tyrant showed up once in a while to wreak havoc!
-The Hunter has a very impressive jump, being able to scale long distances very quickly by leaping.
-There were multiple types of zombies, including ones that spit acid with a greenish face and Crimson Heads.
-Life does not regenerate, to heal you must consume green herbs found on the map that are randomized. When dying, you go slower and the screen pulses red.
-Brutal QTE zombie kills included slicing a zombies head off with a knife as Vector and kicking his body down and sticking a gun in a zombies mouth and blowing it’s brains out.

Generally, the impressions of the demo was that it was a lot of fun even if it felt more like a third-person shooter set in Resident Evil rather than Resident Evil itself. The developers suggest this is intentional for this spin-off, though.

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