Resident Evil 7 has seen a lackluster performance on iOS, with reports indicating fewer than 2,000 purchases since its release in July. According to Mobilegamer.biz, the game has generated around $28,140 in revenue, a figure that shrinks further after Apple’s 30% cut. This translates to fewer than 2,000 paid users, despite over 83,000 downloads.
Capcom’s effort to bring AAA titles to Apple’s platform has not met expectations. These titles, while popular on consoles, have struggled to find a foothold in the mobile market. Mobilegamer.biz suggests that the market for console-quality games on mobile devices is limited, as many players who enjoy such games likely already own a console.
The price point might also be a factor. While Resident Evil 7 costs $20 on iOS, it can be purchased for a lower price on PlayStation 4, with additional content included. This price disparity, coupled with the preference for free-to-play games on mobile platforms, likely contributed to the game’s poor sales.
Despite the underwhelming performance, Capcom plans to release more titles for iOS, including the Resident Evil 2 remake later this year. However, whether this strategy will succeed remains uncertain, as the demand for high-end console games on mobile devices appears limited.