Capcom has just released the second developer diary for Resident Evil 0 HD Remaster for entrants of the game’s T-Shirt design contest. In it, the game’s producer, Tsukasa Takenaka, and the original game’s director, Kojia Oda, sit down and discuss the game’s prototype version.
They give us a more extensive look than what we got at SDCC last month, going in-depth about some of the things that were cut out, and some of the team’s original goals for the game. It’s a very interesting piece of insight and looking at more of the prototype version is always awesome! I’m going to bet money that said prototype might end up being an unlockable of some form in the upcoming remastered game.
Check out the video below and stay tuned for the third one to hit in September.