Hopefully all the back-and-forth arguments in regards to Resident Evil: The Mercenaries 3D’s save system will soon come to an end. To help the matter, Capcom has just issued another statement in which they promise us that this whole inability to clear saves won’t happen again. Capcom US boss, Christian Svensson states:
“It’s also fair to say in light of the controversy it’s generated I don’t think you’re going to see something like this happening again.”
And, as opposed to what the majority of people believe, Capcom wasn’t trying to battle used-game sales with this design choice. Not being able to erase your saved file was just part of the game’s “arcade” design, as Svensson goes on to state:
“Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine.
“There was no hidden motive to prevent buying used copies. It’s not some secret form of DRM. It’s simply the way we designed the save system to work with the arcade type of gameplay.”
Makes sense, to me at least. I’m sure the fire won’t die down completely, though, and we’re still going to have a lot of angry gamers throwing complaints at Capcom over this whole thing. Yes, I understand not being able to lend your copy of the game out to a friend without them having to mess with your own saved data, but still, I think enough is enough. I would understand if this whole reaction was to Revelations not allowing you to start a new game, but it’s not. It’s about an arcade-style game in which beating your own high score is the main goal. And plus, at least the future owner of your copy won’t have to suffer through the atrocious tutorial missions. Just sayin’.
[Source]