Xbox 360 Magazine recently had an interview with Resident Evil 6’s executive producer Hiroyuki Kobayashi & director Yoshiaki Hirabayash about the game, and delved into their take on what the game is and if they would consider it a horror game.
“I think first of all we didn’t want to make a straight up action-type control scheme for the game. We’re still trying to make a horror experience. This is horror as entertainment. To that end I think it was necessary to open up the controls a little, make them smoother, so you could immerse yourself in this world more easily. But that doesn’t mean you’re going to lose control over the player in terms of how they experience this world we’ve created.” “There are a couple of ways we’re trying to differentiate the stories in the game. For example we’re trying to incorporate horror elements into all the stories. But as you know horror is a big genre and there are different types of horror. So Leon’s story is more traditional gothic horror, while Chris is in battle, and as he fights his way and moves forward the things that he encounters are horrific in their own way.”
They say they want to find a good balance between horror and action, and have taken all the critique from Resident Evil 5 to heart to refine both it’s horror and action elements. They are aiming to make three very different campaigns, each almost as long as Resident Evil 5 (for an approximate 30 hour experience) and not fall into the pitfalls of some of the more recent entries and to make something every fan can enjoy. We’ll definitely be seeing more of this game within the next week at E3, we’ll keep you updated as more news develops.