Over on the Capcom Unity forums, Capcom VP Christian Svensson recently made a few interesting comments in response to some fan questions. It may lead someone to believe that a new, old-school style Resident Evil game is in the works.
This is probably a better question for Kawata or Kobayashi, however to throw in my [two cents] Revelations (or perhaps future titles that resemble Revs) is probably the closest RE classic purists are going to get.
We won’t forget you guys though…but I can’t tell you how or why yet.
Well then. If that’s not a tease towards a new game or some sort of a remake, I don’t know what is. Could we finally be seeing a remake of Resident Evil 2? Seems about time, Capcom. Don’t leave us in the dark here.
Svennson also went on to explain one of the reasons why Resident Evil games have evolved so much over over the years.
If you’re looking for pre-rendered backgrounds and fixed camera angles, those are likely to not be present (I know you said dynamic above…just for others asking). The reality is that some of the things you’re asking about (objective markers/directional aids, limited save/typewriter ribbons) are issues of accessibility. In today’s market, the broader market really demands and requires a bit more handholding than the PS1 gamer of yore. These are generally expected user experience aids in this day and age and the lack of them usually results in lower feedback/lower reviews (and subsequently lower sales).
In terms of more puzzley stuff, I think that Revelations strikes a really nice balance, and I’m sure the feedback we’ve seen from fans and the media will be taken into account in future projects for what that’s worth though.
We can always improve.
Svennson also ruled out the idea of Capcom offering a ‘low-budget’ downloadable title, claiming that they’d probably be hammered by fans for hamstringing the team due to a ‘lower development budget.’ He stated most that most consumers don’t care about what a game costs a developer to create, that they only care about the experience it gives them.
As an aside Sven – consumers may not care what it costs to create that experience, but they most of all care about what it costs the consumer to experience it.
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