Hideo Kojima, creator of iconic games like Death Stranding and Metal Gear and the upcoming horror title, OD, harbors an ambition that extends beyond just impressing today’s players. He dreams of crafting games that withstand time, possibly even capturing the interest of beings from other worlds.
In a recent interview with Anan News, Kojima emphasized the personal satisfaction he seeks in his work, stating:
I cannot put out a game that I don’t feel convinced by.
For Kojima, game development is not just a business but a profound creative journey. Ensuring that his creations meet his personal standards is essential before sharing them with the world.
Beyond achieving immediate acclaim, Kojima focuses on creating works that will resonate through generations. He believes the value of art evolves over time, comparing it to how people re-evaluate paintings centuries after the artist’s passing. Kojima envisions his games holding similar staying power, becoming enduring cultural artifacts.
Suggesting that future societies may someday stumble upon his creations, Kojima added:
Art’s value changes with the times. If I make something I’m satisfied with, centuries later, aliens may come and say, ‘that’s awesome.’
Currently, Kojima is working on a new project, OD, a mysterious horror game he describes as “a bit risky”. According to Kojima, OD pushes creative boundaries the same way his previous titles have. Described as a potentially groundbreaking piece of art, OD could become yet another testament to Kojima’s dedication to bold storytelling.
It seems that Kojima is not only looking to captivate today’s players but also to contribute to the evolution of gaming as an art form that might intrigue future generations. Even if they’re not of this world. His philosophy, that art, including horror, leaves a legacy far beyond its original context, showcases his commitment to the industry.