Interview reveals several scrapped Resident Evil: Revelations concepts

Remember way back before Resident Evil: Revelations released, we brought you news that originally intended to take place aboard a ‘floating mansion?’  Well that’s not the only canned idea that producer Masachika Kawata and director Koshi Nakanishi felt like sharing.  In a conversation with IGN, the pair revealed several ideas that were either scrapped completely or re-worked to better suit the game.

Kawata told IGN that an early idea (after it was decided that the setting would take place on a ship, obviously) was to have the virus-ridden Queen Zenobia not just floating aimlessly around the Mediterranean, but to have it arrive at port during the beginning of the game, with the game starting off in the port area.  However, this detracts from the isolated feeling that you tend to get from being on the Zenobia, knowing that there’s no way out, no escape back to land.  Remnants of this can be found in the Terragrigia and mountain setting sections of the game.

Remember this area? Maybe like this. Except with less huts. And significantly less Sheva.

The developers were inspired by the incredible variety of real-world marine life with some unused enemy designs being octopuses, sharks, sea anemones, tube worms and the extinct abnormal shrimp.  However Nakanishi stated that most of these ideas were canned for one reason or another.

In theory...
Capcom didn't reveal any images, because apparently 'conversation' is different than show and tell. So our imaginations have to fill in the blanks...

However the most interesting of these scrapped ideas was that the Raid mode was actually not originally planned.  Kawata explained to IGN that originally the team had intended to implement online co-op for the main campaign.  They even had it running in the early stages of the game’s development,  however feedback from testing suggested that it should be dropped.  Instead, the team focused on improving the single player experience, and leaving the multiplayer for a Raid mode.

Since we’d done the groundwork and it would have been a shame not to utilize the 3DS’s wireless features, we added Raid Mode.

Would you have wanted an optional co-op mode?  The AI in Revelations seemed to be pretty adept at handling themselves.  Particularly because they didn’t need herbs or ammo…and didn’t like die at all.  I could have gone for an optional co-op mode, so long as the story itself remained the same.  Maybe not as co-op heavy as Resident Evil 5…maybe.

[Source]

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