It’s been a really long time since Doom 3 came out. Not that great spans of time in between games is anything new, but it’s been a damn long time. When Doom 3: BFG Edition was in the works, fans started going nuts, praying that it was going to lead up to the announcement of Doom 4. Then it looked like something might actually be coming, but that faded away as well. Id Software has been pretty tight-lipped on the subject, but today, Tim Willits, studio director at Id, and Pete Hines from Bethesda talked to ign.com about the issues the game has been having, and plans for making Doom 4 a reality sooner rather than later.
Tim Willits commented, “It wasn’t one thing, it wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom] did not have the spirit, it did not have the soul, it didn’t have a personality. It had a bit of schizophrenia, a little bit of an identity crisis. It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of Doom, but it’s very hard to articulate.”.
Pete Hines followed up by saying “If it was like the quintessential, ‘yup, that’s Doom 4‘ then we wouldn’t be having this conversation, but, it was something that we looked at and the id guys looked at and said, look, it’s not even that something is necessarily bad. But is it good enough? You can make a game and say, ‘that’s not a bad game, but it’s not as good as an Elder Scrolls game should be,’ and there’s a difference…it’s not great. It’s not amazing. It’s not what people have waited all this time for. It needs to be like ‘this was totally worth the wait.’ And I think what the guys at id are working on is…they’re pushing the boundaries and challenging themselves. I don’t want anybody to look at Id’s next project and have this reaction that it’s still stuck in the 90s.”
While they wouldn’t be clear on what this new game was (apparently they would side-step actually calling the game Doom 4 during the interview), Willits and Hines made it clear that Id’s “Next Project” was the core focus of the development, and that they’ll be doing everything to ensure it’s quality. These are good things to hear, considering other games that released long after their 16 bit counterparts (Okay, basically Duke Nukem Forever, although Perfect Dark Zero is another good example) have struggled to evolve to today’s gaming standards. I was disappointed with Id’s last game, Rage, which seemed to lack exactly what they say they’re giving Doom 4– focus.
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