Explore your combat options in Wolfenstein: The New Order

Back in the 90’s, first person shooters were far more flexible than they are these days. Hidden areas, non-linear levels, and multiple ways to go about a mission were commonplace. With Wolfenstein: The New Order developer MachineGames wants to bring back some of those older FPS design practices.

In this new trailer, you get to see how you can approach missions both from a stealth and a action perspective. Both of which look fairly interesting, hopefully this is something that carries over to every mission in the game.

Gotta say, this game wasn’t really on my radar initially, but it’s starting to look pretty solid.

YouTube video

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