Dying Light delayed until February 2015

Dying Light Night

Dying Light, Techland’s Dead Island meets Mirror’s Edge zombie parkour game has been delayed until February 2015. Originally set to release sometime in 2014 (presumably this summer), Techland has opted to delay the game for several months to ensure that they realize their “vision”.

The press release states that the team wants to make sure that the parkour element of the game, called “Natural Movement”, will be the best it can possibly be and that they need additional development time to make that happen. Techland has also expressed their gratitude to be working with Warner Bros, which fully supports the delay.

Dying Light looks and sounds like a very promising title; if Techland believes they need to delay it to make it better, then more power to them. There are many things I like about Dead Island, their other open world zombie series, so a conscious decision to take as much time as they need to develop something better sounds great in my book.

Dear Gamers,

We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.
When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

The new date ensures that we can fully realize our vision of an innovative open world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

Finally, we would like to thank our publishing partner, Warner Bros. Interactive Entertainment, which fully supports our decision. It’s a real pleasure to work in an environment where quality is universally accepted as the top priority. We believe that this is the only way to make truly incredible games.

We also have an additional announcement for you: starting next month at E3 2014, we’ll be telling you much more about all the exciting features and different aspects of Dying Light. Stay tuned!
— Dying Light Team

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