Dean Hall Reveals DayZ 2014 Roadmap at EGX Rezzed

Creator of DayZ, Dean “Rocket” Hall, today revealed the 2014 development roadmap for the in-alpha DayZ. At an EGX Rezzed conference, Hall came equipped with a slideshow detailing what features will be coming to his zombie survival MMO. The roadmap is broken down to reveal what kind of content is planned for each quarter of the year.

For starters, the very next update, which is scheduled to drop in between two weeks to the end of April, will be the survival update. In this update, bows and arrows, crossbows, fireplaces, and network optimization will be found. In the short term (Q2), ragdoll physics for players, revamped AI for zombies and animals, 64-bit servers, 6 animal types, persistent objects, and world containers (cupboards, refrigerators) are scheduled.

For Q3, Bohemia is looking to bring more players and creatures into online servers. Animal behavior will also range from hostile, passive, and companion. Barricading, basic vehicles (bikes, ATV, motorcycles), mod support (with Steam Workshop), Steam achievements, and persistent growing plants such as edible fruit and vegetables are also planned. Currently the game only has wild berries and inedible pumpkins.

In the long term (Q4), the team is aiming to add advanced vehicles (cars, planes, boats), structure creation, faction identification (e.x. bandits), and advanced player trading.

That’s a whole lot of stuff coming to DayZ. I know that the standalone is currently pretty bare, but that hasn’t stopped me from sinking in over 100 hours. I can’t get enough of this game and each and every new update that comes out keeps me interested. If this roadmap stats true, and the team doesn’t get delayed too bad, then we’re looking at quite a feature filled game as the year comes to a close.

If you want to watch the full presentation by Dean Hall, check the embed below.

Related Articles

Advertisment ad adsense adlogger