The transition between Dead Space 1 and Dead Space 2 may not be as drastic as the one seen between the classic Resident Evil games and the masterpiece known as Resident Evil 4, but it still provided a boost in adrenaline with a much larger action focus. The game was still scary and thus has ended up becoming one of the shining examples of the genre in our current generation. But with such a boost in the action department from the first game to Dead Space 2, is Visceral going to completely abolish their survival-horror roots with the eventual release of Dead Space 3? No, not at all.
According to EA’s president Frank Gibeau, during an interview IGN held with him last week at GDC, the Dead Space franchise, despite being a commercial and critical success in its early months with Dead Space 2, still has the potential to grow even more. Gibeau then spoke about the Resident Evil franchise and how that series has evolved into a multi-media powerhouse for Capcom:
“The Resident Evil series was awesome, the early versions were phenomenal. [Capcom] did a good job of growing the franchise to a very large market,”
They’re looking to do something similar with their Necromorph-infested franchise with Visceral already at work trying to improve the Dead Space franchise and even working on new exciting IPs for EA. Gibeau states:
“I think we still have some areas to grow with Dead Space in terms of trying to reach a broader audience without losing the quality and that survival-horror mechanic. That’s how we’re going to think about it as we think about Dead Space 3 and what we do next with the IP.”
He then concluded by stating:
“Horror movies are great films; it’s a genre that’s been around for decades. We think the same holds true for interactive,”
It’s good to see that going forward, EA and Visceral are going to keep the survival-horror aspect that made Isaac Clarke’s first adventure a success among fans of the genre and all gamers alike. It’ll be really interesting to see how exactly Visceral is going to go about boosting up the action level with the threequel, while maintaining the dread the series has come to be known for.
[Source]