David Cage plays games to feel.
“I love games where I can feel there is someone behind [it] … whatever that means!” Cage laughed “Sometimes you play [a game] and just feel like, ‘Oh, this is just nice software developed by 200 people and it’s nice, and the technology’s great,’ but there’s no soul. And sometimes when you play a game you can feel the soul of someone behind it, and that’s what I love. For me, Journey was something like this. For me, Papo & Yo was something like this. [In that game] there’s really someone talking about these personal feelings that he experienced, and that’s what I really love.”
He also cited games like Gone Home, Unfinished Swan, Ico, and Shadow of the Colossus as games that let you feel the creator’s presence. I love all of the games that he mentioned, so I’m personally hoping that some of these inspirations shine through. Heavy Rain was an interesting experience, despite the plot holes that I tripped over more than a few times.
Take a look at CJ’s recent video preview. Can you feel the soul? CAN YOU FEEEEEEL IT?!