Capcom set to pump out content, shorten development times

We brought you news way back in 2010 that Capcom was looking to pump out more games from their popular series.  News today from Eurogamer confirms that Capcom is looking to maximize efficiency and deliver content like never before.

How, you ask?  Well, by shortening the development times!  COO Haruhiro Tsujimoto wrote in Capcom’s annual report,

In the event that there are few hits, it will be difficult to create a series title every year and earnings will be adversely impacted.  For this reason, it is important to either maintain a large number of popular titles or shorten the sales cycle to ensure stable earnings.

Among the multitude of major titles held by Capcom […] we will promote shortening of the sales cycle in pursuit of further earnings stabilization and growth.

Tsujimoto also wrote that those major titles (Resident Evil included) will have development teams limited to 100 people, with multiple sequel titles developed at the same time.

Hope you like the direction they’re going with Resident Evil 6, because by the time the game releases and they get sales feedback, several other titles could be in the early stages of development.  Multiple titles!  So that could be Resident Evil 7 and 8, plus a spin-off title!

In an effort to cut back on the development time, Tsujimoto wrote that while Capcom would outsource.  While initially that sounds awful, it’s not quite as bad as it appears. Core portions of projects would be developed in-house, by Capcom.  Process work would be outsourced to outside development companies.

Last but not least, the report stated that it would focus on pumping out DLC between games.  Lots of DLC, to make users “captive fans until the release of a sequel, as we acquire revenue from the sales of additional items to maximize profits.”

[Source]

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