AMY has a lot of us here at Rely on Horror quite excited. Personally, my anticipation level is higher than it’s ever been due to the E3 presentation I was shown. As you may know by now, the game revolves around the main character, Lana and a young girl named Amy. Both female leads will have to survive the horrors going on around them, brought about by the effects of global warming. Now, we got some more insight on Amy’s autism, which is an aspect of the character that hasn’t been talked about all that much recently.
Paul Cuisset, who previously worked on Flashback, has recently been interviewed by Edge in regards to his new survival horror project. He doesn’t go too in-depth about Amy’s autism, seeing as how that’s going to be a central plot point in the game, but he does acknowledge that “it’s a big risk.” He’s right about that, it’s not often we see a character with such a condition carrying on a big role. He goes on to state:
It’s difficult to speak about this because it’s very sad, so I guess that’s why people tend to avoid the subject. In our game, Amy is verbally impaired but she’s not completely autistic. You discover in the story why she doesn’t want to speak.
Then, when asked about the strong storytelling in video games, Cuisset stated:
In the past we had a lot of different kinds of games – some told stories, some were just action and some were simulators. Now, unfortunately, I think that most games look the same and tell more or less the same story – it’s quite sad. I hope that people are ready to experience something different. But, of coure, the difficulty is that most publishers don’t want to invest money in risky projects: they want safe bets. I hope that PSN will mean that there are more new ideas and products coming out; some that will be good and some that will be… not so good [laughs]. But it’s worth a try, I think!
This statement couldn’t be more true. It’s always a risk for a publisher willing to sign on a very story-based project, especially one that doesn’t really focus on action as most big retail games do nowadays. It’s really refreshing to see such a take on the aspect of storytelling in videogames and this serves to really show us that with AMY, Cuisset and his team are aiming to delivering a true, story-based survival horror experience. For the full interview head on to the source below.
[Source]