In an era where game developers are telling their audiences that they are just too old to enjoy something, or that the only way to make something scary is to cater to a wider audience of modern military shooter players, it’s a refreshing breath of fresh air to see The Creative Assembly (the developers behind the up and coming Alien: Isolation) talk so much about the fans, and the source material.
The Creative Assembly put together this hope-bringing dev diary to talk about the sorts of things they’re looking to bring to the table with Isolation, namely what they themselves have always wanted from an Alien game. There’s dozens now- arcade games, side-scrolling shooters, epic Alien vs Predator shooters, and even… Colonial Marines, whatever you want to describe that as; but there’s never been a game that catered to fans of the original film. Ridley Scott’s Alien is a traumatizing science-fiction horror story that explores not only the surface level fears of the Xenomorph intruder that rips the Nostromo’s crew apart one by one, but deeper fears involving isolation and helplessness. These are the feelings that Alien: Isolation hopes to tackle, as they discuss in this developer diary.
I’m an enormous fan of Alien, and the concept of getting a serious, frightening Alien game that actually feels like the original film is tantalizing to me. It’s hard not to look at other horror developers after watching this with an eye of scorn, but hopefully Alien: Isolation accomplishes what its developers are hoping when it hits Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC later this year.