Amnesia: A Machine for Pigs will put the player at the heart of the experience. Dan Pinchbeck of thechineseroom assures that the game has been tailored to give a horrific experience not just in the short-term, but in the overall story.
Speaking with The Escapist, Pinchbeck stated that there was something about Amnesia: The Dark Descent that amazed him. The Dark Descent didn’t reward you by giving you stuff to make you more powerful. No. Your only reward for staying alive and being clever in The Dark Descent was…staying alive a little bit longer, to see what “fresh hell” waits around the corner that you will be ill-prepared to face.
Pinchbeck claims that if gamers want to be on the edge of their seat, you can’t do that by giving them more and more stuff. It wouldn’t be too far fetched to expect more of the same in A Machine for Pigs.
The story for A Machine for Pigs puts you in the shoes of Oswald Mandus, an older, rich industrialist with strong family ties. Pinchbeck doesn’t want to reveal much more about Mandus than he has to- Mandus’ story is key to the effect A Machine for Pigs will have on the player. He is hoping that players will be able to emotionally identify with Mandus, because that’s when the horror will really start to sink in.
We’re focused very much on how you shape, sculpt and steer the horror experience…The Dark Descent has a similar ethos. It’s an incredibly simple game, but understands psychology. The importance of that emotional journey.
Mandus’ actions in A Machine for Pigs will have consequences. Those consequences will affect other people, possibly even Mandus’ family. Will you be able to cope with that? Well, I guess that all depends on how well those consequences, and how well those other characters are written.
However, you can’t progress forward without changing the formula a bit. There will be changes to some of Amnesia‘s core elements. Pinchbeck stated that they wanted to make a game that wasn’t just a re-hash of The Dark Descent. There are no tinderboxes or oil left- there’s no trace of the survival element left in this horror title.
We’re eager to find out how A Machine for Pigs is going to turn out. The game was originally due for release in June, but an update a few weeks ago has delayed the game until the end of summer. In the mean time, check out some of the music from thechineseroom’s SoundCloud page and if you’re looking for a scare, play it while wandering around in the dark.
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